Decision treeRead the room in the same order every time
Use a stable order: doorway, patient, room objects, route behind you, then team position. A repeated order makes one wrong detail easier to notice.
- Doorway first for retreat space.
- Patient second for behavior changes.
- Route third before any treatment action.
PressureDo not let one warning sign split the team
The hardest moments happen when one player runs forward and another blocks the exit. Assign one inspector and one hall guarder before entering risky rooms.
- Inspector calls the patient.
- Hall guarder keeps the path open.
- Reset caller moves the group after a failed room read.
Patch disciplineReplay habits after every update
Keep advanced routes flexible and report repeatable bugs with room, patient, and timing details.
- Replay early rooms after patches.
- Separate bug notes from strategy notes.
- Do not treat old habits as permanent rules.